# Looop > Looop is a platform for making and playing multiplayer browser games. > Anyone can make one by describing it to their AI coding agent, with no coding > required. Games publish to play.looop.games. Looop is agent-agnostic: it works with Claude Code, Gemini CLI, Codex, opencode, or any agent that reads a project's instruction files. To make a game, an agent installs the CLI (`npx @looop-games/cli create `), which scaffolds a self-contained game folder, then builds the game from inside that folder. The engine, its component libraries, and the craft/practices docs are **not hosted on this site**. They download with the CLI into the game folder (`node_modules/@looop-games/engine`) and are read from there. This file indexes only the public **platform** docs; more will be added over time. ## Docs - [Setup](https://docs.looop.games/setup.md): how an agent creates a Looop game folder and hands off into it. Start here. (Running, building and publishing are documented *inside* the game folder — the scaffold carries its own `AGENTS.md` and skills, which an agent picks up only when that folder is its working directory.) - [Engine License](https://docs.looop.games/engine-license.md): the Looop Engine License, accepted when a machine connects to the platform.